About This Game StorySet in an apocalyptic 1986, the survivors of a zombie outbreak live on among the remains of human civilization, trying to survive this hell on earth by any means necessary. You play Randall Wayne, an introverted and slightly paranoid survivor searching the destroyed streets of Seattle for his loved ones. Through tense platforming and life-threatening zombie encounters you must decide whether to use scarce ammunition and weapons to decimate the horde, or navigate the environment to sneak past them and hide. There’s more than one way to survive against the walking undead remains of the human race, now known only as ‘shadows’. Deadlight: Director’s Cut enhances the original Deadlight in every way. Improved visuals and textures bring even more detail to the remnants of Seattle, plus enhanced controls and new animations make Randall even more agile. Now you must fight for your life and put your survival skills to the test in Deadlight: Director’s Cut new game mode, the ‘Survival Arena’.FeaturesSolve puzzles and overcome environmental hazards in tense 2D platformingDecimate zombies with melee combat and weapons, or sneak past using the environment. Combat isn’t always the answer, especially when ammunition, weapons, and resources are scarceSeparated from his family, search the ruins of a ‘1986’ Seattle and uncover the fate of Randall’s loved onesSurvive endless waves of zombies in the new ‘Survival Arena’ mode! Use Interactive defences to block zombies and access new areas, or fightback using new weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle to rank above the rest in online-leader boardsRunning at 1080p, with superior controls and new animations, this is how survival was meant to look.Watch through the original Developer Diaries and learn more about the Deadlight series!Explore the gorgeous art of Deadlight in the Deadlight: Director’s Cut digital art book accessed in-game! 6d5b4406ea Title: Deadlight: Director's CutGenre: Action, AdventureDeveloper:Tequila Works, Abstraction GamesPublisher:Deep SilverRelease Date: 21 Jun, 2016 Deadlight: Director's Cut Download Highly Compressed Rar deadlight director's cut gameplay español. deadlight director's cut achievement guide. deadlight director's cut analise. deadlight director's cut bewertung. deadlight director's cut xbox one walkthrough. deadlight director's cut. deadlight director's cut system requirements. deadlight director's cut ps4 gameplay. deadlight director's cut gog. deadlight director's cut diferencias. gra pc techland deadlight director's cut. deadlight director's cut vs original. deadlight director's cut secrets. deadlight director's cut coop. deadlight director's cut lösung. deadlight director's cut ps4 walkthrough. deadlight director's cut descargar. deadlight director's cut ps4 test. deadlight director's cut yt. deadlight director's cut steam. deadlight director's cut pc walkthrough. deadlight director's cut i want it all trophies. deadlight director's cut try gog galaxy more. deadlight director's cut part 1. deadlight director's cut skidrow. deadlight director's cut game length. deadlight director's cut part 4. deadlight director's cut xbox one. deadlight director's cut gameplay. deadlight director's cut cheats pc. deadlight director's cut thriller trophies. deadlight director's cut ps4 review. deadlight director's cut ios. deadlight director's cut save location A really fun but short zombie game. It does contain quite a few puzzles so if you don't enjoy them, then don't buy it. For what you're getting I'd suggest buying it in a sale as I managed to complete the game in under a week. It does contain quite a few bugs that I have witnessed myself which from what I've heard have not been fixed from the original material but that does not render the game completely unplayable. The comic-like scenes were amazing and were a joy to watch. Overall, the game has it's problems and isn't the best 2D platformer to exist but it was definitely a good concept and is worth playing.. This game is not "just another zombie game", at least for me it isn't.It is a good solid game with decent story, which reminds me of the first couple of seasons of "The Walking Dead" (best seasons in my opinion were 1st and 2nd).Visually it looks good enough to never bother you. Sure, antialiasing would've been nice to have, but overall graphics succeeds at delivering enjoyment while playing the game.I've encountered a few bugs here and there, but nothing critical. For example, one time my character just stopped changing weapons at all and I had to restart from the checkpoint. Annoying, but not game-breaking.Voice-acting is fairly good, especially I like main character's voice with it's growling and rusty notes. Sound effects are okay, they are there, but not overused.Physics sometimes was pretty funky, especially later on in the game. Also I don't understand why I can run and tackle a wooden wall, but firefighter's axe is useless against it? And sometimes when there was a lot of zombies around hitting even one of them was a pain, because axe missed too many times (Strictly speaking there was no collision detection involved and the axe went right through zombies).The game takes about 4 hours to complete with 29 of 32 achievements, but if you want to get the last 3 achievements you'll have to replay the game in nightmare mode, which I thought was not a fun idea) and spend quite some time in survival mode. Overall I think this game is very enjoyable, albeit short. But a little bit of my good experience with Deadlight: Director's Cut was projected from my good experience with first seasons of "The Walking Dead".You get your money's worth with this game, and it is a great deal on sale, so I strongly recommend it to anyone, who isn't tired of zombie games.P.S. I would love to see a sequel to this game, but as it stands in 2019 probably nobody cares about this game now.. I played this game back on the 360 when it was one of the games for gold and I played it and loved it. Picked it up on here, it's good but I experienced a lot of bugs. Great potential but very very short and buggy with imprecise controls. I had fun for about an hour but the longer i played the more frustrating it got.here are some bugs, bad implementations and general complaints:-the axe often doesn't hit with the "finishing move" on the ground despite what you see on the screen-often when i tried the finishing move it turned into a normal swing-turning around sometimes doesnt work-extremely often when i tried to climb over a fence the character would climb back and forth (left, right, left, etc) despite me holding the analog stick to one side-climbing up on something while standing often resulted in this pitiful arms-in-the-air "i can't reach it" jump even though i didn't even want to jump but climb-the game often requires a certain level of precision that the controls hardly provide-most of what you do feels "delayed" which in some games is appropriate (and could work here, too) but not when your controls are this unreliable-from time to time you will encounter more action heavy parts with a lot of running and parkour. those are the parts where you will hate the controls-it's nice to have some collectables (i tried to find them all) but then you need a place to check them. there might be a way in the game but it definitely wasn't obvious to me. (not talking about the diary pages)-there is this "stumble"-mechanic where you trip over boxes and other stuff. this whole feature is honestly just annoying especially because it's not always well telegraphed.-there are three types of doors which have to be opened differently. open with action button, kick in, break in while running. this is very annoying and could easily be changed to just one of those. sounds like a minor complaint? play through the game and then tell me it doesn't bother you that you have to check how to open every door.-the later you get in the game the more terrible checkpoints you will find. checkpoints directly before unskippable cutscenes, missing checkpoints in long action scenes that keep killing you with either bad controls, bugs or something else-NIGHTMARE MODE: just the normal game with permadeath and missing upgrades. again, would be ok with better controls.-SURVIVAL MODE: -way too buggy. in the first 20 seconds i got stuck climbing into something. i checked if this was a rare occurrence but i can do it any time i want to. in other words: it's easy to find and check and shouldn't exist. in addition the zombies in some places like to spawn directly next to you (no, not this "i'm walking from the background to the forground" thing, which is a nice idea). oh, and zombies have the tendency to spawn as a flying torso.All in all i'm quite disappointed. the game had some potential and it started really great, but it's out for quite a while now. Enough time to fix this stuff. Considering this is the "directors cut" those problems shouldn't exist. for those who have the base game: don't buy it. the "visual upgrades" arent's worth it and the survival mode is absolutely forgettable (and lazy). it's really just a cash grab. for everyone else: if you can accept the stuff above, want to kill about 3 hours and the game is on sale (let's say about 5 dollars) buy it, but don't expect much after the beginning.i give it a 3\/10 rating. i would rate it higher but i'm very angry about this "directors cut" that doesnt' fix the things mentioned above (plus things i havent even mentioned).. Deep silver can suck some goat balls.
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